nearest~
Non-interpolated multi-channel lookup of a buffer.
Description
The nearest~ object is a non-interpolated multi-channel lookup object which references the audio information stored in a buffer~ object having the same name.
Arguments
buffername [symbol]
Name of the buffer to read samples from
channels [number]
Sets the number of output channels, which determines the number of outlets that the nearest~ object will have. If the buffer~ object being played by nearest~ has more channels than the number of outputs of nearest~ , the extra channels are not played. If the buffer~ object has fewer channels, the extra nearest~ signal outputs are 0.
Inlets
phase [auto]
Read through the buffer used by nearest~ by sending values between 0. and 1. to the input. This can be acheived by using an object like phasor~ .
offset [auto]
The buffer channel to read samples from, if a multichannel buffer is in use (starting from 0).
Outlets
out [signal]
The output signal read from the wavetable.
outindex [signal]
Index (in samples).Fixed Attributes
These attributes must be set in the object box and determine the behavior of the object at runtime.
boundmode [enum] (default: wrap)
Set the bound mode for input sample values
Possible values:
0 = 'fold'
1 = 'clamp'
2 = 'clip'
3 = 'wrap'
4 = 'mirror'
5 = 'ignore'
buffername [symbol]
Name of the buffer to read samples from
channelmode [enum] (default: wrap)
Set the bound mode for input channel values
Possible values:
0 = 'fold'
1 = 'clamp'
2 = 'clip'
3 = 'wrap'
4 = 'mirror'
5 = 'ignore'
channels [number] (default: 1)
Sets the number of output channels, which determines the number of outlets that the nearest~ object will have. If the buffer~ object being played by nearest~ has more channels than the number of outputs of nearest~ , the extra channels are not played. If the buffer~ object has fewer channels, the extra nearest~ signal outputs are 0.
indexmode [enum] (default: wave)
Set the lookup mode for values in the buffer
Possible values:
0 = 'phase'
1 = 'samples'
2 = 'signal'
3 = 'lookup'
4 = 'wave'
interp [enum] (default: linear)
Set the type of interpolation to use when reading samples from the buffer.
Possible values:
0 = 'linear'
1 = 'cubic'
2 = 'spline'
3 = 'cosine'
4 = 'step'
5 = 'none'
6 = 'fastcubic'
7 = 'spline6'
Dynamic Attributes
These attributes can be modified in the code during execution using the set object
offset [auto]
The buffer channel to read samples from, if a multichannel buffer is in use (starting from 0).
See Also
Name | Description |
---|---|
buffer~ | A data buffer for holding audio (or potentially some other) data. |
sample~ | Linear interpolated multi-channel lookup of a buffer. |
poke~ | Write a sample into an audio buffer. |