Learn How to Include RNBO in Your C++ Project

Getting Started

Welcome to RNBO

Quickstart

RNBO Basics

Key Differences

Why We Made RNBO

Fundamentals

Audio IO

Messages to rnbo~

Using Parameters

MIDI in RNBO

Messages and Ports

Polyphony and Voice Control

Audio Files in RNBO

Using Buffers

Using the FFT

Export Targets

Export Targets Overview

VST/AudioUnit
Max External Target
Raspberry Pi Target
The Web Export Target
The C++ Source Code Target

Code Export

Working with JavaScript
Working with C++

How to Include RNBO in Your C++ Project

RNBO Helper Types

Getting and Setting Parameters in C++

Sending and Receiving Messages in C++

Sending and Receiving MIDI in C++

Multiple RNBO Devices in one C++ Project

Working with Presets in C++

Loading File Dependencies

How to Include RNBO in Your C++ Project

When you export C++ source code from RNBO, two important export artifacts are generated. The first is the exported patcher, which will have the name rnbo_source.cpp by default. The second is a folder called rnbo, which will contain the static parts of the RNBO library. This rnbo folder contains all of the dependencies needed for any C++ project using RNBO. There are no additional third party libraries to install.

The basic steps for including RNBO in a C++ project are as follows:

  • Include the header files located at rnbo/RNBO.h and rnbo/common/*.h
  • Add rnbo_source.cpp and rnbo/RNBO.cpp to your compiled sources.

In this exapmple we'll see how to setup a very simple command line application using both Xcode as well as CMake. Hopefully these instructions should be easy enough to translate to any other development environment.

Xcode

Start by creating a new Xcode Project (File > New > Project...). Navigate to the macOS tab and select "Command Line Tool". You can name the project whatever you like.

You should have a simple project with one file main.cpp.

Export some code from your RNBO patcher by opening the export sidebar and using C++ Source Code Export. You can export the code directly into the source folder of your Xcode project. After export, your file tree may look something like this:

xcode_after_export.png

Now add the RNBO headers to the project. For older versions of Xcode, this can be accomplished by adding rnbo and rnbo/common folders to the "Header Search Paths" build setting.

Newer versions of Xcode, using the newer build system, may not have this build setting. In this case, you can drag RNBO.h into the Project navigator, along with the common folder. When you drop common into the project navigator, be sure to select the option to create a group, and not the option to create a folder reference.

After dropping in RNBO.h and the common folder, your project navigator should look something like this:

Now add rnbo_source.cpp and RNBO.cpp to the project. The easiest way to accomplish this is simply to drag and drop these files into the Project navigator.

At this point you can try building the project to make sure that everything compiles successfully. When you're ready, modify the contents of main.cpp to call into RNBO. The only two functions that must be called are prepareToProcess and process.

#include "RNBO.h"

int main(int argc, const char * argv[]) {

	RNBO::CoreObject rnboObject;
	rnboObject.prepareToProcess(44100, 64);

	RNBO::SampleValue** inputs = nullptr;
	RNBO::SampleValue** outputs = new RNBO::SampleValue*[2];
	for(int i = 0; i < 2; i++)
		outputs[i] = new double[64];

	rnboObject.process(inputs, 0, outputs, 2, 64);
	rnboObject.process(inputs, 0, outputs, 2, 64);
	rnboObject.process(inputs, 0, outputs, 2, 64);
	rnboObject.process(inputs, 0, outputs, 2, 64);
	rnboObject.process(inputs, 0, outputs, 2, 64);

	for(int i = 0; i < 2; i++)
		delete [] outputs[i];

	delete [] outputs;

	return 0;
}

RNBO::CoreObject is generally the most important access point to RNBO. It is used to call processing, schedule events, set and get parameter values etc.

CMake

Start with a new empty folder. Create a file main.cpp with a simple program.

#include <iostream>

int main(int argc, const char * argv[]) {
    std::cout << "Hello, World!\n";
    return 0;
}

Now add a CMakeLists.txt file that adds main.cpp to the project as an executable.

cmake_minimum_required(VERSION 3.10)

# Set the project name
project(RNBOCommandLine)

# Add the executable
add_executable(RNBOCommandLine main.cpp)

At this point, you should already be able to compile and run your program.

> mkdir build
> cd build
> cmake ..
> cmake --build .
> ./RNBOCommandLine
Hello, World!

Now export your RNBO patcher into the same directory.

Modify CMakeLists.txt to include the RNBO headers and source files. You will also need to add a line specifying the c++11 standard, which is necessary for RNBO.

cmake_minimum_required(VERSION 3.10)

# Set the C++ standard to at least C++11, which is needed for RNBO
set (CMAKE_CXX_STANDARD 11)


# Set the project name
project(RNBOCommandLine)


# Add the main executable as well as the RNBO sources
add_executable(RNBOCommandLine main.cpp rnbo_source.cpp rnbo/RNBO.cpp)


# Include the RNBO headers
target_include_directories(RNBOCommandLine PRIVATE rnbo rnbo/common)

And finally, modify main.cpp to use RNBO in some way.

#include <iostream>
#include "RNBO.h"

int main(int argc, const char * argv[]) {

	RNBO::CoreObject rnboObject;
	rnboObject.prepareToProcess(44100, 64);

	RNBO::SampleValue** outputs = new RNBO::SampleValue*[1];
	outputs[0] = new double[64];

	rnboObject.process(nullptr, 0, outputs, 1, 64);

	for (int i = 0; i < 64; i++) {
		std::cout << outputs[0][i] << "\n";
	} 

	delete [] outputs[0];
	delete [] outputs;

	return 0;
}

You should be able to build and run this program, the output of which prints the first 64 samples output from your patcher (assuming it generates audio).

> cd build
> cmake ..
> cmake --build .
> ./RNBOCommandLine
0
0
5.38019e-05
0.000161382
0.000322715
0.000537777
...