Learn Max External Target Overview

Getting Started

Welcome to RNBO

Quickstart

RNBO Basics

Key Differences

Why We Made RNBO

Fundamentals

Audio IO

Messages to rnbo~

Using Parameters

MIDI in RNBO

Messages and Ports

Polyphony and Voice Control

Audio Files in RNBO

Using Buffers

Using the FFT

Export Targets

Export Targets Overview

VST/AudioUnit
Max External Target

Max External Target Overview

Exporting to the Max External Target

Raspberry Pi Target
The Web Export Target
The C++ Source Code Target

Code Export

Working with JavaScript
Working with C++

Max External Target Overview

The Max External Target allows you to export your rnbo~ patcher as a Max external object to be loaded and configured just as any other object in a Max patcher.

RNBO allows you to create your own Max objects - known as Max Externals - that you can export, share and reuse. Previously, to create a Max External you would need to code in the C language using the Max SDK. But now, without needing to write a single line of code - RNBO allows you to export any RNBO patcher as a Max External as one of the available Export Targets.

What's Supported?

RNBO can export export your rnbo~ patcher as a Max external object for use in Max on Mac, Windows or both. You can build for either platform, regardless of the platform you are working from. Your external can process or generate MIDI, audio, work with buffers and you can optionally expose the external to the MC wrapper for multichannel capability.