Learn Polyphony and Voice Control in Detail

Getting Started

Welcome to RNBO

Quickstart

RNBO Basics

Key Differences

Why We Made RNBO

Fundamentals

Audio IO

Messages to rnbo~

Using Parameters

MIDI in RNBO

Messages and Ports

Polyphony and Voice Control

Working with Polyphony and Voice Control

Polyphony and Voice Control in Detail

Audio Files in RNBO

Using Buffers

Using the FFT

Export Targets

Export Targets Overview

VST/AudioUnit
Max External Target
Raspberry Pi Target
The Web Export Target
The C++ Source Code Target

Code Export

Working with JavaScript
Working with C++

Polyphony and Voice Control in Detail

There are two primary methods of polyphonic voice allocation in RNBO: simple and user

All RNBO patches can be polyphonic, including the root patcher managed by rnbo~ as well as each RNBO subpatcher. You can set the maximum number of polyphonic voices using @polyphony attribute, which essentially copies the RNBO patcher for each polyphonic voice.

The root RNBO patcher always has the simple voice controller, which automatically routes MIDI note events to free voices. RNBO subpatchers use the simple voice controller by default, but can also disable automatic voice control by setting the @voicecontrol attribute to user.

Simple Polyphony

Any RNBO patcher can be made polyphonic by simply adding the @polyphony attribute followed by a number value to specify the maximum number of voices.

Screen Shot 2022-10-15 at 6.38.08 PM.png

Voice allocation happens automatically for all voices whenever @polyphony <int> is set. In simple voice allocation, each new MIDI note is routed to the next free voice until the maximum number of voices is reached. Subsequent note events will replace (steal) voices based on the order they were received, starting from the oldest events. Individual voices can be muted using the voice object in combination with objects like adsr~ (which sends a bang when the envelope finishes) or silencedetector~.

detailed-adsr-voice.png

Screen Shot 2022-10-15 at 6.39.38 PM.png

Setting Polyphonic Voice Count in Target Exports

You can also adjust polyphony of the root RNBO patcher during target export configuration. In the configuration panel of the export sidebar there is a setting called "Codegen: Polyphony Voice Count." This is coupled to the @polyphony setting on the root rnbo~ object. Disable the configuration setting "Codegen: Link Polyphony to rnbo~" to choose a different polyphony value during export.

Setting polyphony to a non-zero value will set the maximum voice count, overriding any value set using the @polyphony attribute. Non-zero polyphony will use the simple voice controller for the root RNBO patcher. Note that this only affects the root RNBO patcher, and does not change the polyphony count or voice controller mode of polyphonic RNBO subpatchers.

User Polyphony

Each p RNBO subpatcher can have its own polyphonic behavior. Different subpatchers can have different polyphonic voice counts and also different voice controllers. Setting the @voicecontrol attribute to user disables automatic voice allocation for the RNBO subpatcher. In this case, RNBO provides tools for manual voice management.

Screen Shot 2022-10-15 at 6.39.58 PM.png

The Mute and Target Messages

The mute message allows individual voices to be muted/unmuted.

The target message with a voice index value sets the subpatcher to route incoming values to the specific voice. The target message with a zero value will cause incoming values to be received by all voices.

It is worth noting that since RNBO messages can be sample accurate, there is mostly no need to convert them into audio signals before sending them to the voices.

The Voicestatus Outlet

When @voicecontrol user is enabled, RNBO will add an additional outlet. This voicestatus outlet can be used to get updates about the mute status of each polyphonic voice.

Screen Shot 2022-10-10 at 3.30.26 PM.png

This outlet will output a list like <voice_number> <mute_state> whenever the mute status changes for a given voice. This can be used to implement your own voice controller with whatever behavior you like. For more information see Building a Custom Note Controller with Codebox.

Receive~ and @receivemode in Polyphonic Subpatchers

Polyphonic subpatchers can use send~ and receive~ to send audio to each other. However, each non-local voice has a delay of exactly one signal vector. To handle possible timing issues this can create, RNBO subpatchers have a @receivemode attribute with two modes, local and compensated.

Local

By default, the local voice is not delayed while signals sent to all other voices are, which can cause the voices to be misaligned. This is because by default, polyphonic subpatchers in RNBO are set with @receivemode local.

Compensated

When the subpatcher is set to [p @receivemode compensated], receive~ objects within the local voice will add one vector of delay to align them with the other voices. While this does introduce one signal vector of latency, it means that audio signals sent through a send~ are aligned between all polyphonic voices.